Business Simulation Model – Experiential Training

It is considered as one of the most effective experiences in the field of applying business simulation. It combines between fun as an entertainment and learning by application.

        It is based on how the participants learn through simulating projects in the style of real experience in a safe and interactive environment. It leads to achieving experience and practice in addition to enhancing the speed of decision-making based on testing many scenarios and knowing their results without the risk of falling into losses and in the shortest possible time within a clear vision that achieves the acquisition of real and proven experience.

Its mechanism and general perception

          Depending on the size of the system and the departments involved in making decisions, the participants form the participating teams, realistically simulate projects, and participate with other teams and sometimes compete, which allows them to learn more about the nature of work day after day, as well as practicing overlapping tasks between the working teams and departments. In addition to, appreciating their individual efforts and discretionary decisions and seeing their impact on the team work and the organization in general.

             The simulation experiment is effective with a minimum of 12 participants divided into four teams as a minimum.

          Practicing this type of interactive experiments and applications using project simulation leads to achieving the following:

  • Enhancing the accounts skills, financial and market analyzes of gross and net margins and costs, by product, region and customer, whether in the simulation or in the company.
  • Finding the appropriate solutions to the problems as a result of the already done tested scenarios.
  • Developing the mental skills such as creative thinking, research and cognitive development.
  • Advancing in the field of operations as an inevitable consequence of breaking the barrier of hesitation and fear from making decisions.
  • Understanding the interrelationship between sales, marketing, production, purchasing, operations and finance.
  • Enhancing the cohesion among the work teams in order to achieve the goals of the institution and develop the communication skills between them.
  • Making the appropriate decisions in marketing methods, pricing, selection of the desired product, target customer, selection of projects and even the number of employees in order to be employed.

The experience of BOARD GAME

        BOARD GAME is not considered only as a fun simulation, but rather an experience of reality and the manufacture of experience in an unprecedented fun way.

Some “Business Simulation” models currently available

Medical sector
1- Pharmacy management model
2- Hospital management model
3- Clinic and clinic complex model
Retail sector
1- Sales Shops management model
2- Wholesale and distribution company management model
Education sector
1- School Management Model
2- institute management model
3- University and college management model
Machinery sector
1- Car showroom model
2- Heavy machinery model
3- Model freight locomotives
Food and beverage packaging sector
1- canned food and drinks model
2- Fresh fruits and vegetables model
3- spices and dryers model
Tourism sector
1- Travel & Tourism companies model
2- Museums, Parks and Exhibitions model
3- Hotels and Resorts model
Entertainment sector
1- Cinemas model
2- Amusement parks and Entertainment Centers model
3- Entertainment Events model
Maintenance sector
1- maintenance centers machinery, equipment and devices model
2- Building maintenance companies model
3- Spare parts store model
Banking and finance sector
1- Banking Services model
2- Business Accelerators Model
3- Business incubator model

Simulation models “improving customer experience”

Improving the customer experience

Client service activities such as:
Restaurants, clubs, maintenance companies, retail and wholesale fairs, real estate companies, insurance companies, procurement companies, project management companies

Improving the patient experience

Medical and health sector client:
Hospitals, clinics, care centers

Improving the visitor (guest) experience

Tourist activities client such as:
Museums, entertainment and amusement centers, parks, exhibitions and events, hotels and resorts, tourist guides

Improving the passenger experience

Transportation Services Client:
Travel and tourism companies, transport companies, airports, bus stations, train stations

Improve the learner experience

Educational Services Client:
Schools, universities, training institutes, educational curricula production companies

Improving the user experience

Beneficiary of government services or non-profit organizations:
Governmental agencies such as the Ministry of the Interior in all its sectors, especially those dealing with the public, such as the Public Prosecution, police stations, arrests, prison, immigration, passports, civil defense, municipal offices, civil status, judicial services, charitable societies